Rogues and Monks both can use bows. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Because specific races and feats grant you proficiency with martial weapons, . Whip Grabbed opponents can still move around, so long as they don't get any farther from you. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Welcome to my blog and do subscribe to stay in touch! Though not specified, it seems like the Grab is supposed to take your entire Action. As-is theyre just daggers that havereach. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. First of all, whips arent light weapons. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Instead youve got a deadly combo now, by picking both feats! Even a blind squirrel finds a nut once in awhile. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Rocking and rolling with Ragnar and Rollo. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. by Paizo. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. -Disarm: Succeeds, item drops at Players feet Not sure what I confused it with. Is this homebrew "Acrobatic Grappler" feat balanced? Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Maybe you could choose 2 of the three: 1. Barbarian 3 / Rogue X. Swashbucklers, youre welcome! Yes its simple, but its also excruciatingly dull. Pathfinder Second Edition Core Rulebook. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Disarming Attack? Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Whips are fun, flavorful, and iconic weapons. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Search by name on the left, click feat name to display on the right. Divine Strike using a whip would be fun. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. It can be telepathically ordered to do pretty much anything such as lasso a creature. How would it combine with that subclass and the Defensive Duelist feat? Thanks! The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. You are at your best keeping your opponents at bay. In the right hands, this could be a lethal and unexpected combination. How can we prove that the supernatural or paranormal doesn't exist? When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Disarm / Push / Pull / Bind / Damage must be stated. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Right, but they also need Dex to make the grab happen in the first place, Good points. You are using an out of date browser. Plenty of other famous characters use whips and look slick as hell doing so. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Short Blades Master: It makes a dagger specialist a lot more viable. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Search by name on the left, click feat name to display on the right. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. . Not sure the benefits of reach when you can just shoot it from even further away. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. -Disarm: Succeeds, player retrieves item We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Will One D&D Patch Up The 5e Armour Table? Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Mage Hand PHB: Take the Telekinetic feat instead. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. JavaScript is disabled. I LOVE THIS ADVENTURE!. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. Illusion cantrip. dndbeyond.com forum tags You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? You regain your expended superiority dice when you finish a short or long rest. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. So, now that you understand my thought process, I hope you enjoy these feats. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Lots of great ideas. If we give rogues proficiency with whips the weapon now has a niche. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. A bian, or hard whip, is a ribbed metal rod often used as a training sword.