* search . Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Your Strength or Constitution score increases by 1. For languages have you considered aquan instead of Draconic? When you create a custom lineage character, you give them the following traits. As a hexling, you were raised like a human. Bite. https://taimacreative.com Your bite is a natural weapon, which you can use to make unarmed strikes. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. THE WICKED thing was burnt last week. Check out Valda's Spire of Secrets here! Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Hold Breath. Type to search for a spell, item, class anything! ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. They do, however, have respect for kings. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. Until this grapple ends, the target is restrained, and the crocodile can't bite another target You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Makes sure to take some UA to make it not the worst subclass avaliable. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. The old woman sighed as she watched him leave. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Proficiency. Charisma is your spellcasting ability for these spells. Sheet creator documentation is available. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. Your Dexterity score increases by 1. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Amphibious. You can speak, read, and write Common, and Draconic. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Wiki Pages Latest activity. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Speed. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Ability Score Increase. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. Ability Score Increase. The crocodile can hold its breath for 15 minutes. The young adventurer quirked his eyebrow as he looked up at her. Your size is Medium.Speed. You have a lightly green or blue undertone to your skin. Ability Score Increase. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Witch Legacy. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. Crovics typically have a lifespan equivalent to that of humans. Languages. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Main Spells/Abilities: Divine Fury, Warrior of the Gods. Male: Heavy use of the 'sh' sound and a's. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. Facebook; Twitter; Correu electrnic; Categories it is 1/2 cr and so it meets the requirements. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Your Intelligence score increases by 1. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. https://taimasart.tumblr.com. I add a death roll to all crocs in my games. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Mountain dwarf priests might work, but hill dwarfs perform better. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Your base walking speed is 35 feet. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Yuan-ti. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. D&D 5th Edition Compendium. Age. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. They were powerful hunters and were feared throughout many lands. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Press J to jump to the feed. 2023 Wizards. Place Windows and Place Doors is available to all Plus and Pro subscribers. They make highly effective Fighters, Rogues, and Monks. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. The Underworld Awaits! If you've got any problems with it, take it up with the Bando man. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Your size is Medium.Speed. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. The saving throw DC is the same as the DC to escape its grapple. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. The first time it enters a creature's space on a turn, that . Languages. Hold Breath. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. Since they lost their Nile, they've been wary about "sharing" things. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Charisma is your spellcasting ability for these spells. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When one of the crocodile's heads is asleep, its other head is awake. https://patreon.com/taima There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Witch Legacy. On a failed save, you may ask one of the following questions: What is their motive? Your Intellect and Dexterity scores increase by 1. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Your Intelligence score increases by 1. Select a race from the list to view it here: . They even have a bite attack. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. What truly sets the Yuan-ti apart, however, are their resistances . Elves are shaped by their environment over the millennia. Something happens to the hexlings at their 13th birthday. In that case I would echo everyone else suggesting the Lizardfolk race. The crocodile can hold its breath for 15 minutes. Dream Walker. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. April 10, 2021 Jason Toro 0. You can use your sharp teeth and powerful jaws as a weapon. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Darkvision. Media New media New comments Search media. Hellish Resistance. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. This keeps the aligotarian healthy, and gives them energy. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Name Last Modified Size; Parent Directory-- . Crushing Bite. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. Crocodilians speak Common in an accent similar to a human Australian accent. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. You can read, speak and write Common, Sylvan and one extra language of your choice. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. Two Heads. Ability Score Increase. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Ability Score Increase. Your witches mark is of a faint red tone, shaped like a crescent moon. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. The death roll's attack bonus is the same as the bite and it does one more die of damage. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. Massive humanoids alligatorAbility Score Increase. Spear Mastery. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. When you reach 5th level, you can cast the Snillocs Snowball Swarm spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Your Constitution score increases by 1. They tend to be chaotic in alignment. Monster Tags: Please enable JavaScript to get the best experience from this site. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Search by name on the left, click race name to display on the right. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Healthy aligotarians can live up to 225 years. You know the Message cantrip. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Misc Creature, Environment: SwampUrban. Resources. The crocodilians are humanoid crocodiles that lurk in swamplands. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. "Why?" Ability Score Increase. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. This makes them ideally suited to the Barbarian or Fighter class, although they are surprisingly adaptable. They usually reach adulthood at the age of 25, and become old at 180 years. Mimicry. Size. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Examples: Takika, Zaza, Gotakak, Roakat. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Tail Swipe (Crocodile or Hybrid Form Only). They become partially animalistic, though for a short time, and are extremely embracing of nature. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Your base walking speed is 30 feet. You can speak, read, and write Common and one more language of your choice. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). In the wild that looks more like 5-10%. Size. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . Art featured in the bottom right of page five was made by me. Tail. Basic Rules, pg. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. They have a naturally comedic, and talkative nature. The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. You have a ring or spiral pattern of moles or freckles somewhere on your body. Is it possible to have a crocodile as a companion? I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Crocodilians are slow on land but much faster in the water. Actions. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. https://taimashomebrewery.tumblr.com Hit: 7 (1d10 + 2 . With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Their tendency to fight can be reflected by their physical appearance. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. They also help us understand how our site is being used. I would love to have a crocodile fight alongside with my character, preferably a ranger or some sort. Dusk hags were closely related to night hags, said to be their own offspring. If so, please let me know if there is any info from any book that explains it. Witch Legacy. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . A shield's benefits apply as normal while you use your natural armor.Languages. What scares them? Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. If a minotaur's horns can be 1d10, a devastating bite can be too. If you're playing a lizardfolk with . Challenge Rating: 1 to 7. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Charisma is your spellcasting ability for these spells. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. You seem to know A LOT about crocodiles, Blue64. Tail. Instead of Sylvan, you can speak, read and write Primordial. You have resistance to fire damage. The creature makes a Wisdom saving throw against your spell save. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. It always feels unnaturally cold to the touch. Your Charisma score increases by 2. DM tip, use the tail attack first. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). Age. You have spots of discoloration on your skin. Their belly, hands, and lower jaw are covered in white scales. Also, they can get more out of the Alert feat than just about any other playable race. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Embarrassing - I did something unlike me. Wolves in sheeps clothing is what they call them. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Gnome - cunning inventors, good at resisting magic, good Wizards. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Description. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. They are considered to be medium size unless in a form that grants a larger size bonus. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. If you want to know more about changeling the 5e race, then please go ahead and read the article . If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Crocodile's have the strongest bites ever recorded, absolutely dwarfing lions, tigers and even jaguars which have the strongest bite of any bit cat, these creatures are way too weak to be considered crocodiles. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. *Height = base height + height modifier Nightstalker). It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. This isolationist group of proud creatures make powerful Fighters and Barbarians. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. Witch Legacy. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. Tasha's Cauldron of Everything; 2021. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. You have proficiency in these weapons. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown.