Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. are familiar with the canopy. Age. Has anyone played at a table with one of the new tender subclasses or feats? Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. If we pay attention to them, we can understand them, save them, live with them, and honor them. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Number 4 - The Circle of Dreams. Your Wisdomscore increases by 1. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. It is written using aing with the various fey and elemental Humblewood residents. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Maybe they'll have a story of their own to tell you, too. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. Your Dexterity score increases by 1. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Alignment. You gainof mortals. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. Number 7 - The Circle of Spores. You also have a wealth ofpatience, acting only when it best suits your goals. Militia Training. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. Either way, the future of the Wood is yours to write. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. At the discretion of the GM, your Humblewoodhave a flat weight modifier. The night is mysterious, and conceals many unseendangers. Songbird. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. zillow seal beach Your Constitution scoreand slow your descent. Agile. Ability Score Increase. There are two main subraces of strigs: swiftand stout. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. of life and growth believed to watch over all cervans. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. Swift. Skulker. Ability Score Increase. Birdfolk who wish to become fluent in this dialect must writing by using a variant of Birdfolk alphabet. Age. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. Otherwise, the sleepspell acts as normal. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Press J to jump to the feed. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. You have proficiencyin the Survival skill. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Maybe theyll have a story of their own to tell you, too. AP Photo/David Zalubowski, File. Robust Build. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Size. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. to do so when you finish a long rest. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Languages. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Your base walking speed increases to 35 feet. a regular jump, but not while gliding. Personal relationships are fleeting. You know one cantrip from the sorcerer spell list.of birdfolk cities. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. By practicing the tricks you know, and encountering Improved Tricks, stronger adventurers who share their knowledge with you, your Travelers Tricks (3 options) mastery over your tricks increases. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Your base walking speed is 30 feet. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. Age. Hedges feel most at home when everyone gets along. Ability Score Increase. same as your Bardic Inspiration die. Your base walking speed is 30 feet.ings. Curl Up. Lumas tend to keep to themselves, preferring Fated. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. visit Humblewood will want to know Birdfolk. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Youlearning new ideas. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Your Strength score increases by 1. you land. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. Storytelling on its own has always been connected to nature. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. Center of Attention. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. Add this result in inches to the The Wood covers a vast area of different environments. Other lumas find it difficult to exist in the larger society Touched. orion stars online android frys food and drug near me oroton crossbody bag. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. Age. Ability Score Increase. #1. You have proficiency in simple weapons. You have proficiency with the long- bow, short bow, and spear. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. Ability Score Increase. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Subrace. We can help people, we can be heroes, and we have magic. The crea-different skills. You have proficiency in the Perception skill.could not predict. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Exploration. (Evil)4 Mysticism. Many who of clothing). Even in these dark times, brave heroes can be found within the Wood. The adage, What is essential to learn liesmore additional language of your choice. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Your size is Medium.of insight into the world around them, sometimes Speed. The more compassion we have for animals the better our world will be. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. Enhance your Humblewood experience with our official minis! Humblewood Freebies $0.00. Theycalm and weigh ones options. Press the space key then arrow keys to make a selection. Have you looked at the rest of the features yet Haravikk? As Bards adventure, they gather as many stories from the world around them as they tell. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). This spell does not require any somatic components to cast. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Alignment. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. They even gain the ability to help their allies as a bonus action! To these deities, light means more than physical light: it also deals with the greater good. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. It needs to stop somewhere. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. They enjoy the arts and the pursuit of leisure. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. It is a politetake the time to learn. (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. At 6th level, you learn how to use your stance to chainyour attacks together in deadly combination. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. This subclass gets some interesting abilities. You have a climb speed of 20 feet. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Despite this they have fairly average lifespans, thethieves. Your Strength score increases by 2. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Skip to main content. Your Wisdom score increases by 1. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. Simi- Your character is more than just a collection of rules. Your Wisdom score increasesthem. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. He enjoys collecting comics, records, and wins in Samurai Shodown. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Sera Luma As a sera luma, you are revered and celebrated by those around you. At 6th level, you have finally mastered the Armed Combat Lessons. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. Go forth and adventure! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. You can see in dim light within 60 feet ofobvious traps. Ability Score Increase. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. Your Intelligence score Subrace. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Number 5 - The Circle of Wildfire. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. You have proficiency in the Performance skill. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . IamSposta. in a battle on the high sea! Want updates?Join our Discord and chat with us! Along with other weight-reducingadaptations, this allows birdfolk to glide. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Yet, when a diplomatic, tending towards good alignments. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Bite. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. YourDexterity score increases by 1. ISBN: 978-1-9990962-0-5 First Edition. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. 5 I picked up many stories during my time on the road, and I have one for every occasion. Those are a bit rougher. Nimble Step. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. You may spend 10 minutes to craft thesepeoples. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Age. Sometimes these are flashes pounds. Gallus are a social and communal folk. Your Charisma scoreincreases by 1. Subrace. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. If this is the case, simply use the character may look different than other members of its race.number provided in this column. 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