[ 2743 , 29016 : " - []"? Larger normal fleets give extra XP. Each point of AA thus provides a 1% bonus to AA damage. ( By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. 0.025 ( InitialEnemyACV 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. 25 The Rec. s A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. s 0.25 r 1 The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. 229 : " - [ 2]"? 308 , : " - ? If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. FinalDamage {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. . = BaseAmbushRate . EnemyDebuff FinalDamageReduction Reload ( Equipment {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. Attacking a node will cost the sub fleet one ammo. + The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. . Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. AttackerLuck A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. . + ( StatBonus = 133 XP per oil for a 3:3 fleet of 72 oil cost. g 4 These are damage values for single shot/torpedo/bomb of the weapon. ReloadTime ( Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. 1 + Harder enemies usually give more XP. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. + Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. + Progress will still be tracked while they are hidden. + i Each of them is calculated differently. Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. ) . Further heals cost Gems. 1 2829 , 227 . Once a ship runs into an encounter, this counter resets to 0. AAGun The reload time is dependent on the Reload stat of your ships. ) 0.5 When this value is reduced mid-sortie under the required value (ex. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. = 1 . High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ( e Ooo ! You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. Daily Raids and PvP Exercises have different victory conditions. On the plus side, they require much less of your attention. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. AttackerHit ) Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. , = FinalDamage All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). ( Though it has no effect appearance-wise, each formation applies different buffs to certain stats. Note: This formula is empirical. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? ( Free ! 3 CriticalBit 0 X TBH Barracuda has been powercrept hard for everything. 1 3 On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. How many blueprints do you need for PR ships? . Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. + ? ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. 36 + 100 2 Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. ) ) ) Hit OwnShipRamDefenseBonus ) As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. l , , vs ."? (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. OtherShipRamAttackBonus = 947 , 123 : " - | "? ( . During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. ) DamageReduction Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. 1 2988 , 248 : "lg - - DIY ( EE EF ) "? We are using cookies to give you the best experience on our website. + While active, this will spawn enemy fleets. No friendly ships which entered the battle are sunk. 1674 , 29016 : " - "? 1 2 + ( On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! ) ( ( WeaponCoefficient X . ) 0.1 1 0.1 The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. ( range When starting a sortie, each fleet starts with 5 Ammo. , 10 ! ) Firepower And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . ( 1 + However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. 100 StatBonus 0.5 . [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! . EnemyDebuff !! eHP means Effective Health Pool. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. + First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. 9, | 6 !! X ) ( . 1 Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. EquipmentDamage EnemyAirDamageResistance + EXP gained from the Dorm increases with level. StatBonus 2.2 = { ( 1 ! 1 #AzurLane #. 100 = ( Spawned fleets do not give XP or rewards. ACVBonus