Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. She's abnoxious, but she won't kill you alone. 1. Subsequent hits on the same target do half the bonus damage for the next 3s. 1. Can be upgraded at level 20. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. 1. This field damages and slows Enemies inside of it every second. This only affects Monsters on your side of the Jungle. Subsequent hits on the same target do half the bonus damage for the next 3s. Cooldown - 120s. [display_name] => Apollo ( This effect can only occur once every 8s. Learn more about Jormungandrs abilities, Items, Relics. [god] => Array ( He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). Strong and Fast Basic attack damage. ( Vote received! Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. This caps at 100 power and 20% Lifesteal at 25% Health. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. ) (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. This author would like to receive feedback. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. You can support us ad-free for less than $1 a month! Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. [god_id] => 77 Targets hit take 7.5% increased damage for 5s, stacking 2 times. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. SMITEFire is the place to find the perfect build guide to take your game to the next level. [god] => Array ) Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm Array [url] => cthulhu You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ) PASSIVE - Damaging an enemy god steals 30 health (+1.5 per level) away from your target and restores 20 mana. The issue here is that he provides a lot of support to his team, more than you. Pros. [display_name] => Artio ) Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. ( Jorm is not a traditional "Help the Team" support. His bugle blast with proc your passive if he's right next to you. ( Please keep this in mind while reading. GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. [god_id] => 37 You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. [url] => fafnir Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. There is no reason anyone should miss a chain on someone as big as Jorm. Most auto attack assassins absolutely shred him if he's out of position. I've had a Skadi do more than half my health in a single ability, it isn't fun. 1. [notes] => Cthulhu and Jorm are both fairly similar in kit. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. [scoreVal] => 1 Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. 1. ( [display_name] => Fafnir On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. This can stack up to 3 times. Overextending or getting ganked will result in either Baccus or Jorm dying. This item can not be used if you have taken or dealt damage in the last 3s. [display_name] => Bacchus Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. SMITEFire is the place to find the perfect build guide to take your game to the next level. 1. Cooldown - 130s. This consumable heals 250 Health over 25 seconds. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. The Solution I think Jormungandr needs more versatility in his kit. [god_id] => 12 It's the n1 item for magical gods in due for a reason. Similarly to an Athena, a good Terra will chew you up and spit you out. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. [god] => Array PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Copyright 2019 SMITEFire | All Rights Reserved. [scoreVal] => 4 Array Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. This effect is not interrupted by damage but is interrupted by hard Crowd Control. She can't proc your passive, but she may not have to. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. [god_id] => 90 Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. [url] => khepri Start There is no reason anyone should miss a chain on someone as big as Jorm. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. Shard Relics can be upgraded to a new Relic once you reach Level 12. - Jormungandr Smite Arena Season 9 The. So, I suggest you should use Jormungandr solo, tank. Find the best Jormungandr build guides for SMITE Patch 10.2. Can be upgraded at level 20. Their Attack Speed is reduced by 25% for the duration. This relic has 2 charges. [display_name] => Aphrodite [notes] => This is a provisionally easy ranking. [scoreVal] => 3 Or you could play Cabra, he works better for this and is just as fun. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. Geb out tanks you, no contest. 103. PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Obnoxious CC. [god] => Array If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. You can see the most recently updated guides on the browse guides page. If she ults you, ult out. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Would you like to let the author know their guide helped you and leave them a message? [notes] => His Wrap Can Counter your Second ability passive 1. Save my name, email, and website in this browser for the next time I comment. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. Please consider supporting us by whitelisting us in your ad blocker! 1. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. If you two are alone in lane, you might be able to win a boxing match. [url] => yemoja [god_id] => 87 If she ults you, ult out. This effect is not interrupted by damage but is interrupted by hard Crowd Control. [god_id] => 9 Overextending or getting ganked will result in either Baccus or Jorm dying. Jormungandr. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. [notes] => Odin help us. ) The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. Jormungandr is so large that he cannot be affected by Hard Displacement. ) [display_name] => Xing Tian If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). [display_name] => Hades If the target has over 2000 Health, your ability bonus damage scales up. Jormungandr build Solo If you like Jormungandr Solo, you can refer this way. [scoreVal] => 3 Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. [notes] => He's obnoxious and you really can't do anything to pressure him. 1. Cooldown - 130s. ) ( ) Aura Allied gods within 70 units have their attack speed increased by 30%. SmiteGuru 2014-23. [scoreVal] => 3 [god] => Array [url] => ymir [god_id] => 80 [god] => Array This can only occur once every 15 seconds. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. ) ) You cannot fight most Bacchus late game if you are alone, he will out damage you. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. This matchup is as dead even as is possible. ( [notes] => His Silence Counters Your Second and 3 Ability PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). ) You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Additionally, their Damage Dealt is reduced by 15%. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. I want to receive promotions from our partners. ( Cooldown - 130s. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. [god] => Array Smite is an online battleground between mythical gods. All rights reserved. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. . This author would like to receive feedback. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. Array Array You can support us ad-free for less than $1 a month! Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. SMITEFire is the place to find the perfect build guide to take your game to the next level. Jormungandr submerges into the ground turning invisible as he searches for prey. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. ( Cthulhu and Jorm are both fairly similar in kit. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). Join the leading SMITE community.Create and share God Guides and Builds. Cooldown - 120s. Best Jormungandr build guides for Smite 2023. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. [god] => Array PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Array [scoreVal] => 3 This is a build from personal opinions and hope to receive your comments. This author would like to receive feedback. Would you like to let the author know their guide helped you and leave them a message? This guide has not yet been updated for the current season. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Join the leading SMITE community.Create and share God Guides and Builds. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). ( The two of you are fairly even in terms of damage output early game, and he cannot ult you. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. Cooldown - 110s. [god_id] => 58 Vote received! Bastet: Amazing ability damage. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. But to top it all off, her ice slick thingy procs Jorm's passive. Provided you put in early aggression, he won't be a problem. Apocalypse. Array If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. [scoreVal] => 1 [notes] => Let me be clear, this is Herc support. [url] => aphrodite I've had a Skadi do more than half my health in a single ability, it isn't fun. She will hurt you, same as she would hurt any tank. You definitely out damage him, and I would say that your wave clear is superior. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Like a lot of hard matchups, this one is down to your partner in lane.